Thursday, November 17, 2011

In Case You Give A Shit: My Dark Souls Experience So Far

I've finished most of the Undead Berg and Parish area, a real shithole. I have quietly ground the wights in its grimy grey-green alleys and parapets for several hours. It won't be until I'm fully confident in my short bow and partizan abilities (+5 and +6 respectively thanks to the weird metronome of a blacksmith) that I'll venture deeper into the Darkroot Basin or Blighttown or defeat the Bell Gargoyles (naked?).

I'm a hunter this time around, a class that was intriguing to me because DEX is an attribute seldom explored in most of my RPG experiences. The fact that my character in Demon's Souls was a glass cannon she-mage with high MAG and INT also urged me to explore the weapon battle system further, which I've found is fairly similar to that of Demon's Souls but tweaked slightly for the better. Combat without magic was basically foreign to me throughout Demon's Souls.

I did have a nice set of armor. I remember Dr. fondly:




I'm pleased with my hunter build so far, but I have only so much tolerance for death (though the addition of campfires as checkpoints certainly softens the blow, or plummet, or stabbing, or burning) which prevents me from playing for long hours all at once. Death is something that is certainly part of the life of this game. In the last installment, I ground skeletons for hours at a time, setting personal soul goals that seem silly now (100,000 souls before I turn in for the night). This actually ended up paying off, as one day I sat and easily cleared the Tower Queen's level and soon realized that the rest of the game was sure to be a tumble down hill. It was. I'm hoping for a similar experience with Dark Souls, but I'm admittedly a little tired of this stupid level.

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